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1 |
January 14/15 Lecture: Course Introduction and things you love, things you hate Assignment: Bring an interactive product you love and an interactive product you hate to class.
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January 16/17 Lecture: Controls, context, and expression of intent Readings:
[ALL]
Konrad Baumann (2001): Controls. In Konrad
Baumann and Bruce Thomas (eds.) User Interface Design for Electronic Appliances. Taylor and Francis. 131-161.
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2 |
January 21/22 FINAL CRITIQUE: Present control designs Note: January 21st is Martin Luther King Day and classes are canceled, so the critique for sections B and C will take place on Wednesday, January 23rd.Assignment: Bring boards with control designs. Be prepared to discuss both your classmates designs based on the grading criteria. Class Activities:
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January 23/24 Lecture: Personas and scenarios In class: reading discussion, activities on analyzing social media and interviewing Readings:
Scenarios
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3 |
January 28/29 INTERIM CRITIQUE: Research findings Class Activities:
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January 30/31 Lecture: Working with wireframes Readings:
[ALL] Holtzblatt, K. Customer-Centered Design for Mobile Applications. Personal and Ubiquitous Computing, 9, 4 (2005), 227-237.
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4 |
February 4/5 INTERIM CRITIQUE: personas and scenarios Class Activity:Teams present their research findings and preliminary personas and preliminary scenarios of use. Personas need a rationale. Why are these the right personas based on your research findings and on your insights for what would motivate developers/managers. Scenarios need to include triggering events, description of action, and outcome from experience of use. |
February 6/7 Work SessionClass Activities:
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5 |
February 11/12 Lecture: Design languages and think alouds Readings:
[ALL] Rheinfrank, J. and Evenson, S. Interaction Design Language. In Bringing Software to Design. T. Winograd (eds). ACM Press, 1996, 63-85.
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February 13/14 Lecture: Animated Transitions Class Activities:
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6 |
February 18/19 INTERIM CRITIQUE: Updated Design Class Activity:Teams present their improved wireframes, preliminary design languages, and ideas for how they will employ animated transitions. |
February 20/21 Lecture: The Pitch Class Activities:Lecture on how to pitch a design, work session. |
7 |
February 25/26 Lecture: Design Specifications Class Activities:
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February 27/28 INTERIM CRITIQUE: Practice Pitch Class Activity:Teams practice their project pitch, and class critiques details of the design. |
8 |
March 4/5 Work Session Class Activity:Work session. |
March 6/7 FINAL CRITIQUE: Present Mobile Designs Class Activities:
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9 |
March 11 Spring Break |
March 15 Spring Break |
10 |
March 18/19 Lecture: Smart Environments Readings:
[ALL] Djajadiningrat, J.P., Gaver, W.W., Frens, J.W. (2000). Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions. Proceedings of DIS 2000.
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March 20/21 Lecture: Extreme Users Class Activity:Work session. Teams identify and interview 4-6 “extreme users” and begin research and synthesis for next week’s interim critique. |
11 |
March 25/26 INTERIM CRITIQUE: Research Findings Class Activities:
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March 27/28 Lecture: Generative Design Research Readings:
[ALL]
Davidoff, Scott, Anind Dey, and John Zimmerman (2007): Rapidly Exploring Application Design through Speed Dating. Proc. Ubicomp, Springer: 429-446.
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12 |
April 1/2 Lecture: Speed Dating and Needs Validation Class Activity:Work on prepping speed dating materials. |
April 3/4 INTERIM CRITIQUE: Speed Dating Materials Class Activities:
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13 |
April 8/9 INTERIM CRITIQUE: Speed Dating Findings Class Activity:Each team shares a 15-minute presentation where they discuss what they learned during speed dating and what they think their final design will be. |
April 10/11 Work Session Class Activity:Work on prepping script and storyboard |
14 |
April 15/16 INTERIM CRITIQUE: Script and Storyboard Class Activity:Each team shares a 15-minute presentation where they read their script while showing their storyboards. Focus is on the narrative structure and effect. |
April 17/18 Work Session Class Activity:Class Activity: work on finishing script and storyboard, filming, audio. |
15 |
April 22/23 INTERIM CRITIQUE: Rough Cut Class Activity:Each team shows a rough cut of their video sketch. Focus on final tweaks. |
April 24/25 FINAL CRITIQUE: Ubiquitous Computing Presentations Class Activity:Each team presents their final work, including the video. |
Moggridge, B. Designing interactions, MIT press, (2007). (Chapter "Designing Interactions" pp. 647-662)
As We May Think, Vannevar Bush, The Atlantic Monthly, July 1945
Rich Gold, The Plenitude: Creativity, Innovation, and Making Stuff (Simplicity: Design, Technology, Business, Life) (Chapter 2: The Four Creative Hats I've Worn, pp 5-31)
Jon Kolko (2011), Exposing the Magic of Design: A Practitioner's Guide to the Methods and Theory of Synthesis
Jon Kolko (2010), Thoughts on Interaction Design.
Dunne, A, & F Raby, Design Noir: The secret life of electronic objects, Birkhauser, 2001. (Sec 2 "Hertzian Space" pp. 15-43).(Sec 5 "The Secret Life of Electronic Objects" pp. 75-90).
Rittel, Horst, and Melvin Webber; "Dilemmas in a General Theory of Planning," pp. 155-169, Policy Sciences, Vol. 4, Elsevier Scientific Publishing Company, Inc., Amsterdam, 1973. [Reprinted in N. Cross (ed.), Developments in Design Methodology, J. Wiley & Sons, Chichester, 1984, pp. 135-144.]
Billinghurst, M., Kato, H. and Poupyrev, I. (2001). MagicBook: Transitioning between Reality and Virtuality.
Kuniavsky, Mike (2010), Smart Things: Ubiquitous Computing User Experience Design (Chapter 10)
Physical Computing: Sensing and Controlling the Physical World with Computers by Tom Igoe and Dan O'Sullivan (2004). (SELECTIONS)
Past, Present, and Future of User Interface Software Tools , Brad Myers, Scott E. Hudson, Randy Pausch, ACM Transactions on Computer-Human Interaction, March 2000, pp. 3 - 28.
Stacey Kuznetsov and Eric Paulos, Rise of the Expert Amateur: DIY Projects, Communities, and Cultures, ACM NordiCHI, Reykjavík, Iceland, October 2010
Voyagers and Voyeurs: Supporting Asynchronous Collaborative Information Visualization, Jeffrey Heer, Fernanda Viegas, Martin Wattenberg, CHI 2007: ACM Conference on Human Factors in Computing Systems, pp. 1029 - 1038.
John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 493-502.
Tracee Vetting Wolf, Jennifer A. Rode, Jeremy Sussman, and Wendy A. Kellogg. 2006. Dispelling "design" as the black art of CHI. In Proceedings of the SIGCHI conference on Human Factors in computing systems (CHI '06), Rebecca Grinter, Thomas Rodden, Paul Aoki, Ed Cutrell, Robin Jeffries, and Gary Olson (Eds.). ACM, New York, NY, USA, 521-530
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design - William Lidwell (SELECTIONS )
Paul Dourish, Where the Action Is (chapters 1 & 2)
Norman, D. Emotional Design: Why We Love (Or Hate) Everyday Things. Basic Books, 2004. (SELECIONS)
While there is a university-wide disciplinary committee which handles serious disciplinary matters referred to it, the responsibility for establishing disciplinary guidelines rests with each department. It is felt that the following set of rules can be uniformly and fairly applied in the Human-Computer Interaction Institute. First, cheating in any form is not permitted as an ethical or professional behavior and will not be tolerated. Cheating includes, but is not necessarily limited to:
Should any student be found guilty of cheating on a quiz, exam, homework or project, at minimum a zero grade will be recorded and then averaged in with the other grades (should there be any) for the term. Depending on the circumstances, and at the discretion of the instructor and the Department Head, the student may be failed in the course and may be expelled from the University. In any case, the University will be notified of any case of cheating or plagiarism. A repeated occurrence of cheating will be treated as an automatic failure (R grade) and expulsion from the University.
A subtler form of cheating arises in the form of plagiarism, which is defined as "passing off as one's own the ideas or works of another." Making use of reference material and failing to note (either at all or properly) the original source constitutes plagiarism. When two or more people work together on an individual project and each then turns in his/her individual report as though no collaboration was involved, this also is plagiarism. Simply rewriting another's words or thoughts, or rearranging another's materials, is in every sense plagiarism - unless the student properly and completely references such material, each and every time it is used and to the full extent of usage. Should a case of plagiarism arise, the initial responsibility for judging the seriousness of the offense will rest with the instructor. If the instructor feels that the student was simply sloppy in referencing the material used and plagiarized, a judgment of sloppy professionalism rather than cheating will be made. The grade for the paper, project or thesis will be lowered by at least one grade point. On the other hand, if the instructor feels that the student plagiarized flagrantly, and intentionally meant to mislead the instructor into thinking that the work was the student's own original work, the grade for the report, project or thesis will be recorded as zero.
It should be emphasized that any group collaboration that involves individual take-home projects, papers or theses should be carried out only with considerable discretion. That is, students are encouraged to discuss and collaborate among themselves on the various principles which are exposited in class or covered in the reading material, etc.; but any group discussion or collaboration which involves any specifics of take-home projects, papers or theses should be avoided - unless the ideas or efforts of others are properly noted. Put differently, when individual work and thinking is called for, group thinking and/or work is entirely inappropriate and is a form of plagiarism. In any case of cheating or plagiarism, the student may request a review of the instructor's decision by the department head, who will then make the final decision for the department. The student, of course, can appeal any faculty decision to the University Committee on Discipline. In a case of flagrant cheating by a graduate student on a thesis, the matter will be forwarded to the Disciplinary Committee for stronger action.